![]() While short, the game is smart in its pacing, targeted completely at making the audience ask themselves that if put in this very relatable scenario, could they be honest with themselves. ![]() If one thinks of the familiar faces making requests as strangers, then certain needs are not met, while viewing them as friends enables walls to come down and a quiet, personal truth to be revealed. Without giving too much away, the setting and its eventful meetings start to become a metaphor to how each player answers that question while behind the counter. Over time, players are led to the same question as the patrons on screen, “Is Everything Ok?” ![]() While the options are limited, each will lead down to one of two endings, with the effects obvious in each passing day, with the surroundings becoming dirtier and different guests arriving, both out of the corners in the room and at midnight. This may state the obvious, but in looking at the central question of the game, it is extremely important in really finding out what is going on in the cafe. Over the course of the 3 days the game takes place in, a trio of faces are there for their daily brew, each that takes their own approach to life and in how they interface with the main character. In perfect form, the visual novella puts players in the role of the barista, opening up her shop for the day in order to tend to the needs of loyal customers. In Inure Coffee, this 15-to-20-minute experience finds time to both delight in view but also explore the idea of self-introspection. In the current age of games though, with examples like Doki Doki Literature Club, those very things could be the misdirection needed to tackle heavier themes or topics, taking the walls down and giving players zero notice right before impact. Like a random pet photo or a portrait of nature, such pictures are a draw because it makes an audience think of things that make us happy, taking them to the places they might want to be, stripping the thoughts of the real world away for an instant. On the surface level, cute animations and imagery have a habit of giving viewers a sense of comfort.
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